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Release JOUÉ Editor 1.6


Hello all,

You probably already noticed that we just released the new module "Grand Clavier". Since a good news never arrives alone, we are pleased to announce that the Joué Editor has been updated to its version 1.6.

!! To fully enjoy this new version, we strongly advise you to re-program all your modules !!

It supports of course the Grand Clavier module, with the "Glissando" mode.
We also added 2 levels of pressure range. 'Low' is equivalent to the pressure range of previous version while 'High' adds additional pressure range. The bubbles, pads, keys and areas become more precise in Z axis.
Combined to this higher pressure range, we improved the Aftertouch behavior.
And the great thing is that we released the "Glissando" mode for Synth and Scaler modules as well.

We hope you will enjoy these new features.

!! To fully enjoy this new version, we strongly advise you to re-program all your modules !!

Guillaume @Joué

I have a question about Glissando, when I slide to a new note then release it, the pitch instantaneously jumps back to the original starting pitch, is there any way to get round this?

I spoke to a friend of mine who has worked on MPE stuff and he thinks it's a bug in your implementation, he says 'they are most certainly resetting pitch bend to neutral upon release, when they should instead do that right before note on'

Hi Jez,

This is an interesting discussion. Yes, I rest the pitchbend just after the NoteOff. I also noticed that some Virtual Instrument jump back to the original note during the release time.

But in my opinion, this is not a bug in our side but more a bug of the Virtual Instruments: when they receive a Note Off, they don't have to interpret any messages that affect an already released note, such as the pitchbend. The implementation that you propose is more a work-arround. But it could generate some bugs as well in the case where you are controlling the same virtual instrument with 2 different controllers. If the Joué let a pitchbend and then you use an other controller that doesn't perform the pitchbend-reset before the note-on, you will play off-key.

However, things are how they are, and we cannot change the existing Virtual Instruments, that's why I think it could be a good idea to add an advanced setting in the Joué Editor to choose when the pitchbend is sent in a future release. Let's think about that.

I've given this some thought and think that the current behaviour makes sense for vibrato, but for glissando, where you slide to a new note it really doesn't make sense for it to jump back to the original pitch when you release the note.

Having said that I'd be happy for it to be an advanced setting for glissando, as that would work for me.

Until then I'm just going to have to make my sounds cutoff abruptly when the note is released

I told my friend Geert Bevin what you said and his replay was 'They're wrong since pitchbend between note off and note on needs to be supported and that is in the MPE spec. This is important for non quantized pitch playing, where your initial touch would not be in the exact equal tempered scale note. If the pitch bend is not set before the note on, you will hear a rapid slide up or down.'

He suggested you have a chat with him, he says you know him 🙂

Any further thoughts on this?

I've tried the Joue with Animoog and a Micromonsta and glissando is really nice until the pitch instantaneously jumps back

I just purchased a Joue from a UK store and I am very happy with it so far, apart from the glissando thing that others have mentioned on this thread. The current behaviour is certainly wrong and unlike my other MPE controllers.

I think there is an aftertouch bug with the scaler overlay:

If I just use one finger then aftertouch messages are working properly.

But as soon as I add additional fingers(notes), the values sent in aftertouch messages are affecting eachother!

eg press with one finger, aftertouch is sending values from range 0-127 as expected. Add a 2nd finger and the maximum I can get with the 2nd finger is very low. If i start to put less pressure on the first finger, then I can get higher values for 2nd finger, clearly something is wrong with the way Joue is handling this.

It is not a hardware issue because I tried with a couple of other overlays and they dont have this problem.

Problem is not limited to one mode - it happens with channel aftertouch using MPE, and poly aftertouch in non-MPE modes, and probably all other combinations when using the scaler.


Hi SteveElbows,

Can you explain your issue about the glissando?

About the aftertouch, I think that you are referring to two issues:

  • When MPE mode is disabled, the MIDI's aftertouch messages, are common to every notes on a same channel. Our current implementation makes some conflicts with polyphonic inputs. We are working on a better way to manage the aftertouch messages in this case.
  • When MPE is enabled, you are probably experimenting an hardware issue: when two fingers are horizontally aligned, they may interfere with each other.

Guillaume @Joué